Import skp into 3ds max 20113/28/2024 Main advantages in max are multitexture / unique material id, different visible map (eg. I'm texturing in SU as placeholders because it has very basic (but comfortable) texturing abilities. how Will i solve that?Ī: check your Gamma settings. Q:i have A problem in opening the material editor, all Empty slot became color White, not dark gray as Before. How will i change it under the A&D material settingĪ: Where it says Color in the diffuse category, just to the right click on that button then you can choose bitmap, and load your texture of brick Q:What if i want to change the texture of A&D material, and i want to used the brick texture. Q: i wish that you also post/make an animation of the hollibrook elementary school lieke what you have done in the Alvin Elementary SchoolĪ: I would have loved to do an animation of Hollibrook.unfortunately, I never had time to do one for this project. Q: in your model Above, which is the hollibrook school, in the lower right of the rendered image, is that just a quick render?Ī: I wouldn't say quick. The A&D materials give you more options than the standard materials though. Q: what is the difference between using the standard material and A&D material as rendering output image is concern?Ī: none.
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